Niagara Simulations
Rendered in real time with Unreal Engine 5, this page showcases my explorations with Niagara.
Niagara Fluids
After attending a live stream given by the developers at Epic Games, I decided to test out the new iteration of their “Niagara Fluids” plugin, these were the results:
Particle Simulation
Small cubes are used as particles to create this fluid system
Creative Fluid Simulation
From my experiments, I found if you turn the fluid opacity negative, it creates this inverted fluid effect; this will also respond to mesh collisions.
Fluid Simulation Responding to Mesh Collisions
I altered the colours of the fluid to create this abstract plasma-like fluid, which is responding in real time to a mesh collision.