Niagara Simulations

Rendered in real time with Unreal Engine 5, this page showcases my explorations with Niagara.

Niagara Fluids

After attending a live stream given by the developers at Epic Games, I decided to test out the new iteration of their “Niagara Fluids” plugin, these were the results:

Particle Simulation

Small cubes are used as particles to create this fluid system

Creative Fluid Simulation

From my experiments, I found if you turn the fluid opacity negative, it creates this inverted fluid effect; this will also respond to mesh collisions.

Fluid Simulation Responding to Mesh Collisions

I altered the colours of the fluid to create this abstract plasma-like fluid, which is responding in real time to a mesh collision.

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Abstract Sculptures