Blender Procedural Artwork
I wanted to learn more about procedural shader techniques; at the time I was most aquainted with Blender, therefore the below clips mark the beginning of my journey into creating procedural shaders. I modelled this curved screen to exhibit various procedural animations on, like that of a curved LED screen you may find at art installations.
Gallery






Volumetric Fog
This render showcases my experiments in Blender with volumetric fog, I tweaked the density, vertical fall off and fog turbulence to reach the following result. However due to the extremely long render times, it drove me to focus my attention more on real time workflows in Unreal Engine.